Mister Chaos (GURPS)

Mister Chaos (200 points)

Former battle-mage who walked away after being left for dead.  Now he wanders the world looking for fun and profit, leaving chaos and hilarity in his wake. 

Operationally, he’s a small-unit commander and ambusher.  Ideally he dispatches a group of skeletons to distract foes while he provides fire support either with his crossbow, Explosive Fireball, or Skull-Spirits.  If anyone gets within arm’s reach, that’s what his Body Control spells are for. 

Given the chance he would hire a small group of mercenaries to act as bodyguards.  Even better, he’d like to start a cult and raise an army of janissaries to send out and make the world a much more amusing place. 

His short-term priority is learning more spells.  He’s especially interested in more Elemental spells of all kinds so he can summon elementals, weapon and armor enchantments to make enchanted crossbow bolts, and building a skeleton army. 

ST 12, DX 12, IQ 14, HT 12

Will 14; Per 14; Speed 6; Move 6; Dodge 10

5’ 10”, 145 lbs (SM 0)

Advantages: Magery 3; Combat Reflexes

Disadvantages: Bad Temper; Callous; Curious 2; Intolerance (Idiots); Loner; On The Edge; Phantom Voices (Annoying); Secret (Agent of Chaos, Possible Death); Weirdness Magnet

Quirks: Collects skulls to enchant as Skull-Spirits; Slowly building an army of skeletons; Zombifies any skeleton he can and has it go bury itself; Experience junkie

Combat Skills: Crossbow-12; Innate Attack (Projectile)-14; Knife-14; Staff-13

Professional Skills: Alchemy-14; Leadership-14; Merchant-13; Occultism-14; Thaumatology-14

Other Skills: Hiking-13; Land Navigation-14; Stealth-14

Spells (Body Control): Clumsiness-15; Deathtouch-15; Itch-15; Pain-15; Paralyze Limb-15; Spasm-15; Stun-15; Wither Limb-15

Spells (Communication and Empathy): Sense Emotion-15; Sense Foes-15; Sense Life-15; Truthsayer-15

Spells (Enchantment): Enchant-14; Powerstone-15; Staff-15; Temporary Enchantment-15

Spells (Fire): Burning Death-15; Create Fire-15; Explosive Fireball-15; Fireball-15; Heat-15; Ignite Fire-15; Shape Fire-15

Spells (Food): Cook-15; Create Food-15; Decay-15; Essential Food-15; Poison Food-15; Purify Food-15; Seek Food-15; Test Food-15

Spells (Healing): Lend Energy-15; Lend Vitality-15; Major Healing-15; Minor Healing-15; Recover Energy-15

Spells (Light and Darkness): Continual Light-15; Light-15

Spells (Meta-Spells): Delay-15; Link-15

Spells (Mind Control): Sickness-15

Spells (Movement): Apportation-15

Spells (Necromantic): Death Vision-15; Pestilence-15; Skull-Spirit-15; Steal Energy-15; Steal Vitality-15; Summon Spirit-15; Zombie-15

Formulary: Death-14; Healing-14

Languages: Votic (Native)

Cultural Familiarities: Kazkov

Weapons: Staff, Large Knife, ST12 Crossbow

Armor: Clothes, Boots

Equipment: pouch with personal basics and $495 in assorted coins.  Small backpack with 1 week rations. 

Notes: sometimes you just want to play the bad guy. 

One thought on “Mister Chaos (GURPS)

Leave a Reply

Your email address will not be published. Required fields are marked *