Lieutenant Jimbo, Operations Commander
Jimbo is a grunt and has been his whole adult life. He joined the army when he was a kid, mustered out and joined a mercenary unit, and eventually got promoted. While Jimbo is lacking in the social graces, few commanders can hope for a better gunfighter.
His gear costs 9 Supplies.
Command Package: Ops Commander
Background Package: Military Grunt
Sophont Type: Fobott’r
Health: 15, Reduction: 3, Defense: +3, Dodge: 9
Skill Penalties: -1 to Computers
Skills
Combat Skills: Carbines 9, Dodge 9, Heavy Weapons 9, Melee 6, Pistols 6
Physical Skills: Endurance 8, Perception (Hearing) 3, Stealth 6
Social Skills: Inspire 6
Equipment: Blattco 15mm Clawhammer, Molly Polly Knife, CD&P CXO, Strohl G/G 511
Fire Team: Physical +2, Combat +2, Damage 3d6
Member 1: Physical +1, Combat +1
Member 2: Combat +1, Damage +1d6
Member 3: Physical +1, Damage +1d6
Notes: This guy, like the Engineer, pretty much wrote himself. I wanted a combat monster for my merc unit, Fobott’r are badasses, and making him come up through the infantry would make him even more so. I think he took me all of fifteen minutes to design, one of the great strengths of the Planet Mercenary system.