Lieutenant Jimbo (Planet Mercenary)

Lieutenant Jimbo, Operations Commander

Jimbo is a grunt and has been his whole adult life.  He joined the army when he was a kid, mustered out and joined a mercenary unit, and eventually got promoted.  While Jimbo is lacking in the social graces, few commanders can hope for a better gunfighter. 

His gear costs 9 Supplies. 

Command Package: Ops Commander
Background Package: Military Grunt
Sophont Type: Fobott’r

Health: 15, Reduction: 3, Defense: +3, Dodge: 9
Skill Penalties: -1 to Computers

Skills
Combat Skills: Carbines 9, Dodge 9, Heavy Weapons 9, Melee 6, Pistols 6
Physical Skills: Endurance 8, Perception (Hearing) 3, Stealth 6
Social Skills: Inspire 6

Equipment: Blattco 15mm Clawhammer, Molly Polly Knife, CD&P CXO, Strohl G/G 511

Fire Team: Physical +2, Combat +2, Damage 3d6
Member 1: Physical +1, Combat +1
Member 2: Combat +1, Damage +1d6
Member 3: Physical +1, Damage +1d6

Notes: This guy, like the Engineer, pretty much wrote himself.  I wanted a combat monster for my merc unit, Fobott’r are badasses, and making him come up through the infantry would make him even more so.  I think he took me all of fifteen minutes to design, one of the great strengths of the Planet Mercenary system. 

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