Create 28: Intro

So there’s this crafting challenge, Create 28, where you make one craft a day for 28 days.  Doesn’t matter what your medium is, just make one thing every day and post it.  As luck would have it, I was already planning on spending some time making game assets for various projects and my general-purpose asset toolbox. 

The medium I’ll be focusing on will be 3D models, mainly at Level Of Detail (LOD) A, basically a glorified placeholder.  LOD A is fairly quick to produce, making it ideal for prototyping.  As one of my classes put it, you should always start at that level and see if it actually ends up being useful.  Far better to make a bunch of A-level models and find out you only really want to improve a few of them than to spend the same amount of time making one fabulously-detailed model (LOD C or D) you never use.  And who knows, maybe I’ll end up doing a  LOD B or C version of one or more models later this month. 

I may or may not do a few GameObjects as projects for this challenge.  Every model I make will end up being converted to one, but the vast majority will end up just being a model, collider, and RigidBody.  That isn’t terribly exciting to look at.  There are far more complex GameObjects, though, complete with other code attached to them. 

Some really spiffy ones will even have AI; my “cardboard cutout” placeholder enemies have models, colliders, RigidBodies, animation controllers and related animations, navigation agents to let them run around on a nav mesh, and some basic AI.  But since code is at best boring unless it’s earth-shattering (in which case I’m considering it a Devil Monkey trade secret) or incomprehensible, I see no good reason to post any code. 

Unlike the Character Creation Challenge I did last month, I won’t be giving each entry its own post.  This is mainly because I like there to be some substance to my posts; most of my “article” posts over at Devil Monkey Games were around 1,000 words, with quite a few over 1,200 or so.  With most of what I have planned, the picture should be pretty self-explanatory – the first asset I’m doing is a modular ladder section.  What do you say about a modular ladder section beyond “it’s a 1-meter section of ladder meant to be stacked up to make longer ladders?” 

So instead I’ll be going weekly.  Since February started on a Monday, guess what day I’ll be posting. 

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