Create28 Week 4, 22-28 February

Two weeks ago I wound up focusing largely on assets for the Rokkit game.  This week I ended up focusing on a rebuild of the player hovercraft for Hovercraft Bumper Cars.  I went modular with it so I can reuse parts and create variants; a back-burner project is in-game hovercraft customization and procedurally generated hovercraft. … Read More »

Create28 Week 2, 8-14 February

For some reason, this week was largely dedicated to Rokkit assets. Sure, they could be used elsewhere, but the last three this week were all made specifically with the rokkit game in mind. 8 February: Dynamite, LOD A A stick of dynamite.  It’s black because I don’t have a good paper material handy and I… Read More »

Create 28 Week 1, 1-7 February

First week is down.  Here’s what I made.  1 February: Modular Metal Ladder, LOD A It’s a metal ladder, 1 meter wide and 1 meter tall.  Multiple pieces can be stacked in the engine to make a taller ladder.  I went bare-bones galvanized metal to represent a really basic industrial ladder made from pipes and… Read More »

Done With October’s Devil Monkey Games Writing

Done writing for October with six days to spare! Now I get to start writing for November. ~9,000 words. Then December. Anuvver ~10,000 words. At least I have the two holiday posts already written and scheduled for Feasting Day and the Winter Solstice. I should probably throw together the New Year's post while I'm at… Read More »

Talent Stacks

I encountered this article earlier, and it makes sense. The idea is both interesting and disturbingly accurate in my existence. I'm not stellar at any one thing, but I'm above average at a bunch of stuff, and some of it is even related to other stuff. That's what makes me a solid robotics tech and… Read More »

So I Almost Killed the Devil Monkey Games Site Today…

I went to do some upgrades to the site. Got some work done on a new and improved WP theme, got it looking pretty OK, then went to restructure the site... And screwed up a setting. Boom. Whole WP section -- the majority of the content -- becomes inaccessible. I don't mean hidden, I mean… Read More »