Create28 2023: Week III, 12-18 February

Another week, another pile of assets.  12 February: Modular Control Panel This, as should be obvious, is a modular control panel.  It is of Alliance/Void Pirate origin rather than alien.  I made it as a backplane and multiple plug-in modules of various shapes and sizes.  As someone who builds industrial automation and control systems, this… Read More »

Create28 2023: Week II, 5-11 February

This week focused on some pretty basic stuff.  5 February: Spotlight Assembly Our aliens, like us, sometimes want to use fancy lighting to display something.  This spotlight assembly is designed to sit in the corner of one of their rooms and cast a light beam on whatever it is they want to show off.  It… Read More »

Create28 2023: Week I, 1-4 February

Because this was a short week, I decided to do four small, fairly simple standalone models.  1 February: Beveled Mount This is a very basic small metal mounting doodad for a switch or button.  It’s just a decorative part to make a control of some kind stand out.  2 February: Yet Another Beacon Here we… Read More »

You Want A Long Development Time, I’ll Give You An Obscenely Long Development Time

So one of the developers in one of the game dev groups I’m in finally released his game after 14 years in development.  He made a few comments about it possibly being the longest delay in development history.  I'm 99% joking, but I have him beat on obscenely long delays.   40 years.  No joke,… Read More »

Create 28 Week 4, 22-28 February

And here are the final week's labors. 22 February: Fancy Crystal Formation Just a bunch of crystals all stuck together.  This is about two meters tall, so it’s suitable for a small obstacle.  23 February: Storage Tank with L-Shaped Access Platform This is based on an oil tank I saw at a railyard once.  It’s… Read More »

Create 28 Week 3, 15-21 February

Week 3 completed! Have some more models. 15 February: Bunker and Tower Doors Basic metal doors.  They’re designed to slide to the sides (vertically for the lower tower door) when activated.  The surface detail is on there mainly to keep them from being basic textured cubes and to practice getting things lined up right in… Read More »