Brotherhood Sergeant (GURPS)

Brotherhood Sergeant (100 points)

The Brotherhood’s requirements for squad leader and sergeant are pretty simple.  A trooper must have survived several engagements and demonstrated some level of aptitude, and it helps if he’s an even bigger jerk than his squadmates.  Being smarter than the average trooper doesn’t hurt either.  If selected, he’s given basic tactical and leadership training and put in charge of a squad or two. 
Worst case, if he fails there are plenty more where he came from.  And they’re probably clawing each other’s eyes out for a shot at his position. 

Customization Note: this particular Sergeant has Artillery (Guided Missile).  The four points spent there could be transferred to another special weapon depending on what he happened to learn to use instead.  Similarly, the points spent increasing Beam Weapons could be applied to Guns if he had been using a slugthrower instead of a laser; the Brotherhood makes use of mass drivers as well as conventional guns. 

ST 12, DX 12, IQ 11, HT 12
Will 11; Per 11; Speed 6; Move 6; Dodge 10; BL 29; Damage 1d-1/1d+2
Advantages: Combat Reflexes; Damage Resistance 1 (Tough Skin); Military Rank 3
Disadvantages: Bad Temper (12); Bloodlust (12); Bully (12); Callous; Duty (Brotherhood) (15-, Extremely Hazardous); Enemy (Whatever Government They’re Pissing Off This Week) (utterly formidable group) (12)
Skills: Armoury/TL10 (Small Arms) – 13; Artillery/TL10 (Guided Missile) – 12; Beam Weapons/TL10 (Pistol) – 15; Beam Weapons/TL10 (Rifle) – 15; Brawling – 15; Driving/TL10 (Automobile) – 14; Driving/TL10 (Heavy Wheeled) – 12; Driving/TL10 (Hovercraft) – 12; Driving/TL10 (Tracked) – 12; First Aid/TL10 (Human) – 13; Gunner/TL10 (Beams) – 14; Gunner/TL10 (Machine Gun) – 14; Guns/TL10 (Grenade Launcher) – 13; Guns/TL10 (Pistol) – 13; Guns/TL10 (Rifle) – 14; Knife – 14; Leadership – 12; Savoir-Faire (Military) – 12; Soldier/TL10 – 15; Tactics – 12
Languages: Alliance Standard (Native)
Cultural Familiarities: Alliance

Weapons: large knife.
Armor: tactical vest; assault boots; light infantry helmet; armored infrared glasses; filter mask. 
Equipment (Utility Belt): pouch, first aid kit (first aid kit and bandage spray, room for half a pound of drug ampoules), survival kit (personal basics, 1 meal survival rations, 1 food pack). 

Notes: this guy is basically an upgraded Trooper.  He has Leadership and Tactics, and a few of his other skills were increased along the line, but he’s still cannon-fodder. 

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