This thing has been fun and useful, so I’m doing it again.
Because February is spread over five weeks this year, I’m doing three seven-day semi-themed weeks and filling in the two short weeks with whatever.
As always, these are going to be LOD A. One of the classes I took stressed the idea of Levels of Detail. Among other things, the instructor stressed the idea that unless you know it will be used in the finished product, go LOD A and improve it later. That way you don’t spend a day or more going full LOD D on an asset that ends up never being used; you can always go back and add detail, but you’ll never get the time back you spent on something that ends up being useless.
The overall theme – if you can call it that – is the Void Pirate FPS I’m working on. Most of what’s planned is either for the pirates or the aliens who used to live on the planet they’re currently using as a base.
For the first two “real” weeks I’ll be focusing mostly on assets I’ll need for the third week. A lot of it is the utterly boring and unglamorous part of level design – basic underlying construction. I’ll be working on walls, doors, floors, and some basic scenery pieces to populate “clean” versions of pirate and alien areas. Because ruined sections are a lot more work, that means a lot of what gets put up for Create28 will likely never actually see use in a real project except as “hey, I saw the clean version back in 2023.”
The third “real” week is all finished (for LOD A) areas of various types. I’m probably going to be making several extra assets that week (and in the preceding ones) because they’re not only variants on a theme, but also at that point largely the equivalent of playing with Legos.
Then I’ll wrap things up with whatever else I end up making for whatever reason as I go. I have no idea at this point what any of it will be.